A sci-fi narrative driven walking sim. Explore a remote interstellar research station, and converse with the sentient AI that acts as your assistant and sole companion for the duration of your mission.

StatusPrototype
PlatformsHTML5, Windows, macOS
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorEamonn Harte
GenreInteractive Fiction
Made withAdobe Photoshop, Unity, Maya
Tagsartgame, Atmospheric, Narrative, retro-futurism, Sci-fi, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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CoriaIV_v1.0.2(Windows).zip 107 MB
CoriaIV_v1.0.2(Mac).zip 116 MB

Development log

Comments

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I liked it but the mouse sensitivity was almost unplayably high. Took forever to get out of the first room because it was jumping about at the slightest movement and I couldn't get it over the door handle!

Hello! Sorry, I've been trying to fix the sensitivity but it's not an issue on my end and I don't have access to other computers to test on ;__;
I've made a new build where I've lowered the default sensitivity even more; and there's a slider in the pause menu, so you can adjust it further as well! I hope that helps!

yeah unfortunately mouse sensitivity is so high it's unplayable for me :( hard to keep it still and made me feel kinda sick almost right away

Hello! Thank you for letting me know about the mouse sensitivity, and I’m sorry it made the game unplayable for you / made you feel ill. I don’t have other computers to test on so I wasn’t aware it was such an issue.

I’m going to look into making it a setting that the player can alter to suit their preferences, and I’ll put out a new build when I’ve sorted it out. This might take a bit of time though, as I’m quite busy with non-gamedev related things at the moment.

I’m sorry again! 

hi! thanks for your reply :)
no worries at all, i can only imagine the complexities and different factors of gamedev~ & no problem re: time, as long as ur taking care of yourself then I'm happy!

Mouse sensitivity is quite high, and there is now setting to change it /: . Other than that, really really good!

Hello! Thank you for playing my game, and I’m glad that you liked it! 

Thank you for letting me know about the mouse sensitivity - I haven’t had a problem with it but I don’t have any alternate machines to test on. 

I’m going to look into making it a setting the player can change to suit themselves; it might take a bit of time though as I’m quite busy with non-games things at the moment.